Anonymous asked: Same anon from before... I meant to ask, you still tackling that list of monsters from months back? The one with the Dark Sun, Deadlands, and other D&D stuff?
I… don’t know.
I made a lot of promises when I was starting out, and that included a lot of monsters I either didn’t know anything about or simply wasn’t interested in. My lack of enthusiasm over all the requested monsters I promised almost killed this blog. I still have the list in the back of my mind, but I don’t know if or when I’ll get to any of them.
ETA: doctornecrotic - be my guest! I’m not calling dibs on anything :)
Although goblins are a persistent menace to humans and elves, their numbers on the surface are as nothing compared to the teeming hordes of the Darklands. Far underground, there are vast warrens ringing with the clangs of hammers and gongs, cracking whips, the screams of tortured souls, and the raucous laughter of the goblins. The most vile of these goblin-towns are ruled by great goblins.
Also known as “cave lords” or “goblin giants”, the origins of great goblins are a mystery. These truly tremendous goblinoids are born to normal goblins; whether ordained by fate, blessed by Lamashtu, or simply random mutations, none can say. In any case, great goblins tower over common goblins and humans alike, and are a match in size and strength for ogres or trolls. They are vast, corpulent masses of muscle and fat, both from genetics and the vast amounts of food they consume. Cave lords inevitably rise to positions of great power and influence and their tribes, thanks in part to their physical power as well as the supernatural ability to influence other goblinoids.
A tribe ruled by a great goblin is vicious and greedy, even by goblin standards, and raids neighboring humanoids incessantly. Many great goblins have delusions of sophistication and surround themselves with trappings of high culture pillaged from other races, festooning their throne rooms with tattered tapestries, bent candelabras, and piles of tarnished jewelry. Despite their grotesque appearance, great goblins are highly intelligent and not to be trifled with.
Although goblins fawn over their cave lords, other goblinoids despise great goblins. Hobgoblins in particular hate and fear goblin giants, whose powers of enchantment can easily ensnare these willful warriors. Hobgoblins go out of their way to overthrow great goblins, sometimes going so far as to hire members of other races to do the dirty work for them.
Zakyas are the warriors of the rakshasa race. Where other rakshasas are sorcerers and deceivers, zakyas are blunt, unceremonious killers. Masters of their chosen weapons, they plunge into melee with relish, supplementing their martial skill with limited magical abilities.
In its natural form, a zakya looks roughly human, but with a lizardlike tail and claws. Its face is a hideous apelike mask with oversized fangs too big for its mouth.
Although they are bloody, martially-inclined warriors, zakyas are just as materialistic as any other rakshasa. They eagerly plunder their victims’ corpses, and the most ambitious of their kind use their shapeshifting powers to infiltrate human armies and rise to positions of power and influence. Because zakyas are more forthright than most rakshasas, many oni find them pleasant company, and sometimes join forces with zakyas in their pursuit of violent hedonism.
Anonymous asked: Do you have a list of monsters you plan to cover?
Nope. I just post whatever strikes my fancy.
That said, I do plan to finish converting the modrons… eventually. There’s a few holdups on that.
Anonymous asked: I'm happy to see this blog return, plus dragons are always cool. I can't wait to see what you convert next.
Thanks! I didn’t want to tackle any dragons until I got at least one true dragon converted, and with the steel dragon out of the way I feel more comfortable converting lower-CR dragon kin.
Creations of the draconic deity Dahak, blazewyrms are the souls of evil dragons transfigured into beings of elemental flame. These creatures, forged in the crucible of the Plane of Fire, are set loose upon the multiverse as single-minded engines of destruction, burning everything in their path.
Blazewyrms resemble common fire elementals at first glance, albeit particularly long and snake-like. Although they possess vicious jaws, blazewyrms prefer to incinerate their foes with the heat from their bodies, tumbling into them or breathing gouts of flame.
Although Dahak created the first blazewyrms, he does not demand their obedience, only that they spread destruction wherever they go. As such, blazewyrms can be found in the service of many evil beings, such as the elemental lord Ymeri or the demon lord Flauros. Salamanders find them favorable company, and sometimes train them as mounts.
Stone drakes are vicious, degenerate dragon-kin that dwell deep underground. Despite their small size (for dragons) they are deadly hunters who prey on both wild creatures and unfortunate sentients.
Stone drakes have no wings or a breath weapon, setting them apart from most other drakes, though their great stealth and acidic saliva partly make up for the lack. In spite of their bestial appearance, they are quite intelligent and avoid any fight that isn’t on their terms.
Dwarves utterly loathe stone drakes for their tendency to infiltrate their holds’ lower levels and pick off miners. Virtually all other dragons look down on the wingless drakes, and many stone drakes have a significant inferiority complex as a result.
Stone drakes do not covet treasure like true dragons do, though they may keep a small hoard of useful items - or bait.
Anonymous asked: What's your favorite class? Not in gameplay but in concept. Can be from third party classes listed in the OGC.
I can actually answer both sides of the question.
Favorite class in terms of gameplay is the fighter. Easy to build but a challenge to optimize. Possibly the single best class for a new player, but still offers variety to experienced players.
Favorite class in terms of concept is the psion. I love psionics. The system has a great feel that’s alien to high fantasy that I feel complements traditional magic. Plus, the psion is a single class that encompasses most of the “psychic” archetypes in fiction in ways that feel different from each other - a telepath doesn’t feel like a kineticist, and so on, whereas there’s less difference between, say, an illusionist and a necromancer.
(Runners up? In no particular order: wizard, druid, alchemist, cavalier, monk, witch.)
Thanks for asking!
Anonymous asked: That's the kind of stuff I was looking for! What template do you think would work for boosting the Pathfinder Cacodaemon into a doom one? I know the first step would be applying the giant template until it's at least medium, but what spell do you think would fit its game attack?
Just spitballing here; the cacodemon’s main attack is spitting a ball of plasma, so I’d give them a ranged touch attack, dealing, say, 1d4 fire damage plus 1d4 electricity damage on a hit. A cacodaemon advanced to Medium with the giant template would be CR 4, and that’s roughly equivalent to a CL 4 magic missile.
Anonymous asked: COuld you convert the Balhannoth from Monster Manual 4?
I don’t take requests.